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Roleplaying Commandments

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Here's a little description of how I run games, and how I prefer people to play. This structure is courtesy of Tony Lower-Basch.

Why should you care how I run games? Because if you can't play a game by these rules, you shouldn't play in this game. I want to have all of the players contributing to the structure of the story, and actively working to make it entertaining for everyone. I have no sympathy for anybody who thinks that their character and their enjoyment are the only thing that's important. That's just selfish. Play by the rules, and help increase everyone's enjoyment, along with your own.

Without further ado, the commandments:

  1. Thou shalt not BLOCK.
  2. Thou shalt always retain FOCUS.
  3. Thou shalt not SHINE above thy fellow players.
  4. Thou shalt not be a GAG.
  5. Thou shalt be CHANGED by the world.
  6. Thou shalt not WAFFLE.
  7. When in doubt, BREAK THE ROUTINE.
  8. To WIMP is to show thy true self.
  9. He that tries to be CLEVER is not, while he that is clever, doesn't try.
  10. When thy faith is low, thy spirit weak, thy good fortune strained, and thy team losing, be comforted and smile, because IT JUST DOESN'T MATTER!
Page last modified on January 26, 2007, at 11:37 PM